Video Summary
In this video, I demonstrate how to use the particle command in Minecraft Bedrock Edition, starting with obtaining a command block and executing basic particle effects like end rods and end chests. I then show you the more advanced technique of making particles follow players using the execute command with the @a selector, and how to extend this to all entities using the @e selector for even more dynamic effects.
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Minecraft Particle Command Tutorial – Bedrock Edition (+ Make Particles Follow Players and Entities!)
Hey everybody, it’s Anna! Welcome back to another post where today I’m going to be showing you how to use the particle command in Minecraft Bedrock Edition. If you are a Java player, don’t worry — I do have a separate video where I talk about the particle command for Java as well as a few advanced commands. But today, I’m focusing on the Bedrock ones, along with a few advanced tips as well. Bedrock is actually much easier than I thought, and I do apologise — in the past I did say that particles didn’t exist in Bedrock, but they absolutely do!
Getting a Command Block in Bedrock Edition
First of all, what you want to do is get yourself a command block. You can’t actually find a command block in your inventory or block library, so the only way to get one is through the command line — and it’s pretty simple! All you want to do is type /give @s command_block and that will give you the command block. Keep in mind that you need to be in Creative Mode to do this, as command blocks cannot be used in Survival. Once you have it, find a spot to place it down and you’ll see your GUI pop up, ready to use.
Using the Particle Command
Inside the command block, where it says Command Input, you’ll want to type in the particle command. This is the part where I always used to get tripped up! In Java Edition, you only need to type in the first part of the particle name without “minecraft:”, but in Bedrock you do need to include it. So the format looks like this: /particle minecraft:end_rod ~ ~ ~. Those three squiggly lines (also known as tildes) control where the particle will appear. The first tilde represents the X-axis, the second represents the Y-axis (up and down), and the third represents the Z-axis (forwards and backwards). For example, changing the first tilde to a 1 would move the particle one block across on the X-axis, changing the second to a 1 would move it one block up, and using a negative value would bring it down. For this tutorial, I’m keeping it simple with ~ ~ ~ which places the particle right at the command block’s location.
I also recommend setting your command block to Repeat and Always Active so that the command runs continuously. If you’d prefer to trigger it manually, you can set it to Impulse and Needs Redstone, which will execute the command only when a redstone signal is applied. The end rod particle is a really cool one — it even has a neat effect where you can see through water with it! You can also swap the particle name for other options, such as minecraft:chest_explosion, to get completely different effects. I’ll leave a link in the description to a full list of available Bedrock particle names so you can explore all the options — there are so many of them!
Making Particles Follow Players and Entities
Now here’s where things get really exciting — making particles follow players! This is a wonderfully cool command and it’s actually surprisingly simple in Bedrock compared to Java. To do this, place down another command block and use the execute command combined with the particle command. The full command looks like this: /execute @a ~ ~ ~ particle minecraft:end_rod ~ ~ ~. The @a means “all players”, so the command will execute the particle effect at each player’s location. Make sure to set this command block to Repeat and Always Active as well! Once you exit the GUI, you’ll notice the particle is now following you around — how cool is that?
If you want to extend this effect to all entities — not just players — you can simply change @a to @e, which targets every entity in the world. This means dolphins, fish, and any other nearby mobs will also get the particle effect applied to them. Fair warning though — depending on how many entities are nearby, this can be quite demanding on your game’s performance. When I tested it, I dropped down to around 17 FPS with all those particles flying around, so use it wisely!
Watch the Full Video
If you’d prefer to follow along visually, you’re welcome to watch the full tutorial video below!
▶ Watch the Minecraft Particle Command Tutorial on YouTube
Want More Advanced Particle Commands?
That’s the basics of the Bedrock particle command covered! If you’d love to see more advanced particle commands — similar to what I covered in my Java video — please let me know in the comments below and I’ll happily put that together. I genuinely love working with commands so much, and I’d love to keep creating content around them. If you have any other ideas for tutorials or topics you’d like to see, feel free to drop those in the comments too. Thank you so much for reading, and I hope to see you in the next one — see ya!
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