Minecraft Bedrock Playsound Tutorial! Play Any Minecraft Sound In This Tutorial!
Video Summary
In this video I show you how to use the /playsound command in Minecraft Bedrock Edition using a command block. I explain how to get a command block, enter the playsound syntax, choose a sound name like random.levelup, and set the target selector (like @a) so it actually plays. Then I break down coordinates, volume/range, and pitch values (1, 1.5, 0.5) so you can control how the sound behaves. I also link a full sound list and invite you to comment if you want a more advanced tutorial.
Formatted Transcript
Hey everybody, it’s UnderMyCap, and welcome back to another video. Today I’m going to show you how to use the /playsound command in Minecraft Bedrock Edition.
You may have seen my other /playsound video for Java Edition. If you’re new and want to learn the Java version as well, I recommend watching both so you can understand how the command works across editions. For today, though, we’ll keep things simple. If you want a more advanced tutorial (like making the sound follow entities and other more complex setups), leave a comment and I’ll try to make another one.
Where You Can Use the Command
The /playsound command can be used either in the chat command line or inside a command block. In this tutorial, I’m using a command block because it’s much easier to demonstrate. With chat commands, the text disappears as soon as you press Enter, which can get messy for learning.
How to Get a Command Block
To get a command block, type the following command:
/give @s command_block
You can replace @s with a specific player name or another selector, but @s gives it to yourself. Also note: command item names use underscores, so it’s command_block, not “command block.” As you type, Minecraft will usually auto-suggest the correct spelling.
Press Enter, and you’ll receive the command block.
Placing and Opening the Command Block
Place the command block on the ground, then interact with it to open the interface. For now, don’t worry about the settings on the side—focus on the command input field.
Writing a Basic /playsound Command
Start by typing:
/playsound
Next, you need the name of the sound you want to play. There are many sounds in the game, so it helps to use a list of sound IDs. For this example, I’m using one of the most common and easy-to-remember sounds:
random.levelup
This is the sound that plays when you level up from XP orbs.
Choosing Who Hears the Sound (Target)
If you only enter the sound name and try to run the command, nothing will happen—because you haven’t specified who the sound should play for. You need a target selector (or a player name).
For example, to play the sound for everyone:
/playsound random.levelup @a
Now, when you trigger the command block, the sound will play.
Setting the Position, Volume, and Pitch
Before adjusting pitch, it helps to define where the sound is coming from and how loud it should be. After the target selector, you can add coordinates. Using three tildes means “use the command block’s position” for X, Y, and Z:
/playsound random.levelup @a ~ ~ ~
That makes the sound originate from the command block location.
Volume
After the coordinates, set the volume. For example:
/playsound random.levelup @a ~ ~ ~ 100
A higher volume makes the sound audible from farther away.
Pitch
Next comes pitch. Pitch is a decimal value:
- 1.0 = normal pitch
- 1.5 = higher and faster
- 0.5 = lower and slower
Example with normal pitch:
/playsound random.levelup @a ~ ~ ~ 100 1.0
This sound is commonly used on multiplayer servers and in maps because it’s simple and recognizable.
How Distance Affects the Sound
If your volume is lower, the sound will fade as you move away from the command block. If you set the volume higher (like 100), you’ll be able to hear it from much farther away.
That’s the basic /playsound command in Bedrock Edition. If you want a more advanced breakdown—like making sounds follow entities—leave a comment. Thanks for watching, and I’ll see you in the next one.
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