Make Explosive TNT Bow in Minecraft Bedrock MCPE Tutorial!
Video Summary
In this video I show you how to make an explosive TNT bow in Minecraft Bedrock/MCPE using command blocks. You’ll need three command blocks set up to detect when an arrow is in the world, then use a comparator and repeater to trigger the next command. I demonstrate the correct execute command to summon an instant-primed TNT minecart at the arrow’s location so it doesn’t spam TNT everywhere. Follow the setup and you’ll be able to shoot arrows that explode on impact.
Formatted Transcript
Hey everybody, it’s UnderMyCap, and welcome back to another video. Today I’m going to show you how to make an explosive bow.
I’ve already made a version of this for Java Edition. If you’re on Java, check the description for the link to that video—this method will not work on Java. This tutorial is for Bedrock Edition.
What You’ll Need
To set this up, you’ll need:
• 3 command blocks
• A comparator
• A repeater
Getting a Command Block
To get a command block, run:
/give @s command_block
Place the command blocks on the ground, and make sure the arrow on the first command block is facing the direction you want the chain to run.
Command Block 1: Detect the Arrow
The first command block checks for arrows, because we need to detect the arrow before we can make it explode.
In the first command block, enter:
testfor @e[type=arrow]
Set this command block to:
Repeat
Always Active
Comparator and Repeater Setup
Next, place a comparator coming out of the first command block. A comparator checks whether the command block output is true—so if an arrow exists in the world, it will power the next part.
Then place a repeater after the comparator, leading into the next command block.
Command Block 2: Summon the Explosive at the Arrow
The next command will summon an explosive at the arrow’s location. We do that by executing the summon command at the arrow entity.
In the next command block, use:
execute @e[type=arrow] ~ ~ ~ summon tnt ~ ~ ~
Set this command block to:
Impulse (or the appropriate type for your setup)
Needs Redstone (since it’s powered by the comparator/repeater)
Fix: Prevent Too Much TNT Spawning
If you test this by firing a bow, you might notice it spawns a lot of TNT. To prevent that, we need to change the TNT to a TNT minecart so it behaves properly for this setup.
Update the command to summon a TNT minecart instead:
execute @e[type=arrow] ~ ~ ~ summon tnt_minecart ~ ~ ~ minecraft:on_instant_prime
After switching to this command, testing it again should no longer spawn a huge number of TNT entities—now it will spawn the TNT minecart and trigger the explosion properly.
Wrap-Up
If you enjoyed this, don’t forget to leave a like and subscribe. I tried to keep this as short as possible because I know you like short, sharp content. See you in the next video!
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