How to make a TNT Bow in Minecraft with Explosive Arrows!
Video Summary
In this video, I show you how to make an awesome TNT bow in Minecraft Java Edition using two command blocks. We set up a repeat command to detect when an arrow is in the ground, then execute a command like summoning primed TNT at the impact point. To stop it from triggering endlessly, I add a second command block that kills the arrow after the effect runs. I also demonstrate swapping the TNT command for other effects like summoning lightning, and how to disable command block output in chat.
Formatted Transcript
Hey everyone, it’s UnMap, and welcome back to another video. Today I’m going to show you how to make an awesome TNT bow. The really cool thing about this bow is that you can customize it to do almost anything: you can make it spawn enemies when the arrow hits the ground, summon lightning, or run other commands.
This tutorial only works on Minecraft Java Edition, unfortunately. I tried to make a Bedrock version, but it didn’t work the same way. With that said, let’s get right into it.
Step 1: Get Command Blocks
First, you’ll need command blocks. To get one, run:
/give @s command_block
Step 2: Place the Command Blocks
Place two command blocks next to each other, preferably so the arrows on the command blocks point toward each other (or at least so it’s easy to tell which one runs first and which one runs second).
Step 3: Create the “Arrow Hit the Ground” Detector
The first command block will detect when an arrow is stuck in the ground and then execute a command at that arrow’s location.
In the first command block, paste this command:
/execute at @e[type=arrow,nbt={inGround:1b}] run summon tnt
Here’s what it does:
@e[type=arrow] targets arrows, and nbt={inGround:1b} checks whether the arrow is in the ground. When that’s true, it runs the command (in this case, summoning TNT) at the arrow’s position.
Set this command block to:
Repeat and Always Active
Step 4: Kill the Arrow So It Only Triggers Once
If you leave it like that, the arrow will keep triggering the command over and over while it’s stuck in the ground. To prevent that, we kill the arrow immediately after the command runs.
In the second command block, paste this command:
/kill @e[type=arrow,nbt={inGround:1b}]
Set this command block to:
Repeat and Always Active
Testing It
Now shoot an arrow. When it lands, it should summon primed TNT where the arrow hits, and then the arrow will be removed so it doesn’t keep spawning TNT repeatedly.
Optional: Hide Command Output in Chat
If you don’t want the command output messages appearing in chat every time it triggers, run:
/gamerule commandBlockOutput false
Customizing the Bow (Lightning Example)
You can replace the TNT summon command with almost anything. For example, if you want lightning instead, change the first command block to:
/execute at @e[type=arrow,nbt={inGround:1b}] run summon lightning_bolt
Now, whenever the arrow lands, it will summon lightning at the impact location. Keep in mind that lightning can start fires.
That’s basically it. Thanks for watching, and I’ll see you in the next video.
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