Minecraft Particle Command Tutorial Bedrock!!! + Make Particles Follow Players and Entities!!!

Video Summary
In this video I show how to use the /particle command in Minecraft Bedrock Edition, including how to get and set up command blocks. I explain how to correctly type particle names (with “minecraft:”) and use the ~ ~ ~ coordinates to position effects. Then I demonstrate using /execute @a to make particles follow players, and switching to @e to attach particles to all entities (with a warning about lag). I also link a full particle list and invite comments for more advanced tutorials.

Formatted Transcript

Hey everybody, it’s UnderMyCap, and welcome back to another video. Today I’m going to show you how to use the /particle command in Minecraft Bedrock Edition.

If you’re a Java player, don’t worry—I have another video (linked in the description) where I cover the particle command for Java, including some advanced uses. In this post, I’m focusing on Bedrock, plus a couple of more advanced Bedrock examples.

Bedrock particles are actually much easier than I originally thought. I also want to apologize, because in the past I said they didn’t exist—but they do.

Getting a Command Block in Bedrock

First, you’ll need a command block. You can’t grab one from the creative inventory menu, so you have to get it using a command.

Run this in chat:

/give @s command_block

@s means “yourself.” You also need to be in Creative mode to use command blocks—you can’t use them in Survival.

Once you have it, place the command block down anywhere and open its interface.

The Basic Particle Command

Inside the command block, under Command Input, you’ll type the particle command like this:

/particle [particle_name] [position]

Next you’ll need the particle’s name. This is the part that’s important: in Bedrock, the particle name must be typed exactly and it must include the minecraft: prefix. (In Java you can often shorten it, but in Bedrock you can’t.)

Here’s a simple example using the End Rod particle:

/particle minecraft:end_rod ~ ~ ~

Understanding the Tildes (~ ~ ~)

The three tildes control where the particle appears:

  • The first ~ is the X coordinate (left/right).
  • The second ~ is the Y coordinate (up/down).
  • The third ~ is the Z coordinate (forward/back).

You can offset them by adding numbers. For example:

  • ~1 ~ ~ moves it 1 block on the X axis.
  • ~ ~1 ~ moves it 1 block up.
  • ~ ~-1 ~ moves it 1 block down.
  • ~ ~ ~1 moves it 1 block on the Z axis.

For this example, you can leave them as ~ ~ ~ or add small offsets if you want to position the particle exactly where you like.

Command Block Settings

To make the particle continuously appear, set the command block to:

  • Repeat
  • Always Active

If you want it to trigger only when powered by redstone instead, use:

  • Impulse
  • Needs Redstone

Once you exit the command block, you should see the particle effect appearing in-game.

Changing the Particle Type

You can swap the particle to anything you want—just change the name. For example, you can try an End Chest-style effect by changing the particle name in the command, then closing the command block again.

There are a lot of available particle names, so I won’t go through all of them here, but I’ll leave a link in the description to the full list.

Making Particles Follow the Player

Next, here’s a really cool trick: making particles follow a player. This is surprisingly simple in Bedrock compared to Java.

Place another command block and use execute so the particle runs at a player’s location. Type:

/execute @a ~ ~ ~ particle minecraft:end_rod ~ ~ ~

Make sure this command block is also set to Always Active (and typically Repeat if you want it constant).

When you exit, the particle will follow you around. Since this command uses @a (all players), it will follow every player in the world.

Making Particles Follow All Entities

If you want the particles to follow everything—not just players—you can change @a to @e (all entities):

/execute @e ~ ~ ~ particle minecraft:end_rod ~ ~ ~

Now mobs and other entities nearby will also get the particle effect. Be careful with this one: it can cause a lot of lag depending on how many entities are loaded.

Wrap-Up

That’s the basics of using particle commands in Bedrock Edition, including how to spawn particles and how to attach them to players or entities.

If you want more Bedrock particle examples—especially more advanced ones like I did in my Java video—leave a comment and I’ll happily make more. If you have any other tutorial ideas, comment those too.

Thanks so much for reading, and I’ll see you in the next one.

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