✔️How To Use Minecraft Particle Command With One Simple Command Minecraft step by step Tutorial✔️
Video Summary
In this video I show you how to use the /particle command in Minecraft Java 1.14.4 using both command blocks and chat commands. I walk through the basic syntax, how to get a command block, and what each value controls like position, spread, speed, count, and the difference between normal vs force rendering. I then demonstrate practical examples like making particle lines/balls and switching particle types. Finally, I show how to use /execute to make particles follow mobs or items while excluding players.
Formatted Transcript
Hi everybody, it’s UnderMyCap, and welcome back to another video. Today I’m going to show you how to use the /particle command with command blocks (and also as a normal command) in Minecraft Java Edition 1.14.4.
We’ll start with the basics, then move into the specific settings you’ll need—like particle count, speed, area/spread, and view distance. At the end, I’ll show you how to execute particles on mobs and items so they follow entities around.
Getting Started: Command Blocks and Setup
First, you’ll need a command block. You can get one by typing:
/give <playername> minecraft:command_block
I also recommend turning off command block spam in chat by running:
/gamerule commandBlockOutput false
This stops messages like “Command executed successfully” from constantly appearing in your chat.
The Basic /particle Command
Once you have your command block placed, open it and start with the basic format:
/particle minecraft:<particle_name> <x> <y> <z> ...
There are many particles you can use. Some might require additional parameters to work properly, but for now we’ll use a simple one. Let’s choose:
minecraft:end_rod
Using Relative Coordinates (~)
The next part is coordinates. If you use tildes (~), the command uses the command block’s position as the reference point.
For example:
/particle minecraft:end_rod ~ ~3 ~
This spawns the particle three blocks above the command block. After you run it, you should see the End Rod particle effect.
You can also set the command block to repeat so it constantly generates particles. It looks cool, but if you don’t have a powerful computer, don’t overdo it—constant particles can cause lag.
Understanding the Extra Numbers (Spread, Speed, Count, and Visibility)
After the coordinates, you’ll see additional values. These control how the particles behave.
Spread (Delta)
The three numbers after the coordinates control how far the particles can spread on each axis (X, Y, Z). For example:
0 0 0
means no spread; the particles spawn in a single point.
Speed
Next is the speed value, which affects how quickly particles move. If you want a slow, easy-to-see particle, try:
0.1
If you use 0, the particle won’t move.
Count
Then comes the count—how many particles spawn each time the command runs. For instance, if this is 10, it spawns 10 particles per activation (or per tick if it’s a repeating command block).
Normal vs Force
At the end, you choose either normal or force. This part confused me when I first started.
Force means the particles can be seen from farther away, even if you’re not close to the source. They may become smaller at extreme distances, but the game tries to show them anyway.
Normal means the particles stop rendering when you’re outside the range/render distance, and you won’t see them unless you (or another player) are close enough.
If you want the particle to remain visible at long distance, use force.
Example: Making a Particle “Ball”
If you start with no spread (0 0 0), the particle stays in one spot. But if you increase the spread values, the particles begin to fill an area.
For example, increasing the spread slightly:
0.1 0.1 0.1
will make the particles spread out a bit. Increasing them further can create the look of a small particle “ball.”
You can also swap out the particle type at any time. For example, you could use an enchant-style particle, or anything else available.
Example: Making a Particle Line
You can create a line effect by using a larger spread value on one axis while keeping the others small.
For example, with more spread on Y:
0 5 0
and a higher count (like 10), you’ll get a thicker vertical line of particles. You can also change the particle type to whatever you prefer.
Particles That Follow Mobs (Using /execute)
Now for one of the coolest parts: making particles follow mobs (or even items). This is done with the /execute command.
The idea is: target entities, then “run” the particle command at their location.
Executing Particles on All Non-Players
Here’s an example that runs a particle effect above every entity except players:
/execute at @e[type=!player] run particle minecraft:totem_of_undying ~ ~3 ~ 0 1 0 0 1 force
This spawns the Totem of Undying particle three blocks above each targeted entity, with a bit of vertical spread (0 1 0), speed 0, count 1, and visibility set to force.
If you want to be more specific—like targeting only certain mobs, or entities with specific names—you can add more filters inside the brackets. You can also include multiple properties separated by commas.
This method works on many entity types. You can use it to put flames above enemies, markers above animals, or particles around players to show where they are in the world.
Using Commands Without Command Blocks
Everything shown here can also be done directly in chat/console using commands. You can run /particle/execute the same way.
Wrapping Up
That’s a short summary of how to use particles in Minecraft—starting from the basic /particle command, then customizing spread, speed, and count, and finally using /execute to attach particles to mobs and other entities.
If you enjoyed this, please leave a like and subscribe. Also, comment what you’d like me to do next. I’ve been getting into Minecraft command block tutorials, especially after my other video about making a mob follow you with one simple command.
Thanks for watching, and feel free to check out my social links in the description if you want to see more.
Video Thumbnail
Recommended Items Based On Post
Advertisment




