✔️ How To Use /Scoreboard Command In Minecraft Step By Step Tutorial ✔️
Video Summary
In this video I walk you through the Minecraft /scoreboard command step by step, focusing on the two main parts: objectives and players. I show how to add objectives like health and food, set where they display (sidebar, list, or below name), and how the values update live in-game. Then I cover modifying, listing, and removing objectives, plus player operations like reset, get, remove, and set. Finally, I explain dummy objectives so you can manually control scores using commands or command blocks.
Formatted Transcript
Hey everybody, it’s UnderMyCap, and welcome back to another video. Today I’m going to show you how to use the Minecraft /scoreboard command. This is a step-by-step tutorial, and most of it will be in the command line, because the scoreboard command is straightforward once you understand the structure.
The Two Main Parts of /scoreboard
There are two main sections to the Minecraft scoreboard command:
1) Objectives
Objectives are what you will use most. They set the rules for what data Minecraft should track—things like player health, kills, blocks mined, and more. Once tracked, that data can be displayed so you can view everyone’s scores.
2) Players
Players contains operations you can perform on scoreboard values. This includes things like resetting data, removing scores, or manually modifying scores (when the objective type allows it). For example, if you want to reset a kill count or a custom score, you use the players operations.
Creating Your First Objective (Example: Health)
First, you’ll need to add an objective.
Use the add objective option, and you’ll notice it asks you for a name. For example, let’s create an objective called health. After naming it, you choose the rule (the criteria) you want it to track. Since we’re using health, select the health criteria.
Once you confirm, Minecraft will tell you that you’ve added a new objective. At this point, you still won’t see anything on-screen—because you haven’t set a display yet.
Displaying an Objective
To make the objective visible, you need to set where it will be displayed. This is done with the setdisplay option under objectives.
You can display an objective in a few different places:
- belowName (below the player name)
- list (the player list display)
- sidebar (the box on the right side of the screen—commonly used on servers)
For this tutorial, we’ll use the sidebar. Set the display to sidebar and choose health.
Now the scoreboard is on the sidebar, but depending on your game mode it might not immediately appear. Once it updates, you’ll see your health value show up. When you take damage, you’ll see that value go down in real time. This is useful for tracking stats with friends because it constantly updates.
Adding Another Objective (Example: Food/Hunger)
Now let’s add another objective called food using the food criteria.
After creating it, set the display again to sidebar and select food. When you do this, the sidebar will switch from showing health to showing food—because the sidebar display can only show one objective at a time.
If you run around and drain your hunger, you’ll see the scoreboard update as your food level changes.
Modifying and Managing Objectives
Under the objectives section, there are a few useful management options:
Modify
The modify option lets you change properties of an objective, such as the display name. If you want a different display name, you can type a new one and it will update.
List
This shows all objectives you currently have.
Remove
This deletes an objective. For example, removing health will delete that objective entirely.
Using the Players Operations
Now let’s move on to the players section. These operations let you customize how scores behave for players.
Reset
If you reset an objective (for example, resetting food), you may notice it disappears. Then, when your hunger changes again, it will come back and continue updating. Resetting essentially clears the stored value until the game recalculates it.
Remove
This removes a score entry for a specific player.
Get
This tells you what a player’s current score is for a specific objective. It will return the number and the objective name.
Set
This manually sets a player’s score—however, it only works for objectives that allow manual editing. For example, food (hunger) is effectively read-only because the game controls it, so you can’t reliably override it with players set.
Using a Dummy Objective (Custom Scores You Control)
Next is an important objective type called dummy. A dummy objective is not controlled by the game. Instead, you control it using commands (or command blocks), which makes it perfect for custom scoreboards.
To demonstrate, you can create a dummy objective named test1 with criteria dummy. Then set the display to show it on the sidebar.
Once it’s displayed, you can use the players commands to set and change values, such as setting a score to 50, then changing it to 40, or to any other number you want. Because it’s a dummy objective, the game will not override it—your commands control the values.
Thanks so much for watching. If you liked this, please leave a like and subscribe (with the bell) so you get notified when I upload a new video or go live. Feel free to comment suggestions or questions, and I’ll answer as many as I can. If you want more information, I also have a website (UnderMyCap.com). Check the description in case there’s a blog post about this command, so you can copy the commands from the tutorial and use them in your world. Thanks again, and I’ll see you in the next video.
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