Home / Uncategorized / ✔️ Make Throwable Items Explode And Have TNT Trails With 1 Simple Command + Item Particle Trails! ✔️

✔️ Make Throwable Items Explode And Have TNT Trails With 1 Simple Command + Item Particle Trails! ✔️

Video Summary

In this video, I’m showing you how to create exploding throwable items using simple commands in Minecraft. I demonstrate how to make TNT snowballs, TNT arrows, and lightning bolt eggs that destroy everything in their path, along with how to add particle trails to items for cool visual effects. All of these effects can be achieved with basic execute and summon commands set to repeat mode, and I’ve included links to my blog post where you can copy and paste the commands directly into your world.

Make Throwable Items Explode and Have TNT Trails With 1 Simple Command + Item Particle Trails!

Hey everybody, it’s UnderMyCap here and welcome back to another post! Today I’m going to be showing you how to make exploding snowballs, TNT arrows, and exploding TNT eggs using some really simple commands. Let’s get straight into it!


TNT Snowballs

As you may have seen in the startup clip on the video, I had a clip of me throwing a snowball at buildings and destroying them. This is a really simple command when you look at it. It’s basically just the execute command where you’re executing the summon TNT command at the snowball’s location.

What you want to do is type in /execute, then after that you want to do @e because that targets entities, and then we want to be more specific so we’ll add type=snowball. This means it’s only going to execute at the snowball entity. If you were to just use @e on its own it would summon a TNT block at every entity, and of course if you add an exclamation mark in front of the type selector it will exclude that item instead — so it would execute at everything except the Minecraft snowball. We don’t want that, so we’ll keep it as is.

After that, you want to type run summon tnt. What this does is run the summon TNT command at the snowball every game tick. Keep in mind this could lag your computer out, so just be aware of that. I also don’t recommend summoning the same object that you’re throwing, for example summoning a snowball from a snowball, because it will just keep creating new snowballs for each new snowball and it will quickly lag out your entire game.

Make sure you also set the command block to Repeat mode, because if you only run it once it won’t continue working. Once that’s set up and turned on, throw your snowball and watch it absolutely wreck everything it lands near! If you find it a little too powerful, you can set up a clock so that it only produces one TNT every few seconds via a redstone signal. That said, if you’re someone who just wants to destroy everything, the full version is definitely the way to go!


TNT Arrows

For TNT arrows, the setup is essentially the same. You type /execute @e, but this time instead of type=snowball you use type=arrow, then follow it with run summon tnt. Set that command block to Repeat, turn it on, grab your bow and arrow, and give it a go. You’ll see that TNT spawns along with the arrow and where it lands. It constantly produces TNT which creates a really interesting floating effect — it’s a bit weird but really fun! A cool trick is that you can actually shoot a few snowballs or arrows and use the explosions to launch yourself flying through the air.


Lightning Eggs

For eggs, rather than running through the exact same command again, I want to show you something a little different. Let’s say you wanted to summon something other than TNT. You use the same base command — /execute @e type=egg — but this time instead of run summon tnt you do run summon lightning_bolt. Set that to Repeat, turn it on, and throw your egg. You’ll see a whole lightning trail following it, which looks incredibly cool! Because eggs travel a bit slower through the air compared to arrows, the lightning trail effect is really satisfying to watch.

You can also use the playsound command in place of the summon command if you want sound effects to follow your throwable items. Just replace the summon portion with the playsound command and whatever sound you’d like. Fair warning though — if you use something like anvil sounds it gets very loud very quickly, so maybe don’t do that at full volume!


Particle Trails

If you want to take things even further, you can add particle effects to your throwable items, which honestly is my favourite part because it looks so cool. To do this, you go /execute, set the type to arrow (or whichever entity you’d like), and then use run particle followed by the particle type you want. For example using totem particles looks amazing. You set your coordinates, speed, count, and make sure to add the @a selector at the end so that all players can see the effect. Once that’s all set up, throw or shoot and you’ll see a beautiful particle trail following your projectile.

This is a really practical and fun feature — if you’re shooting arrows and want to track where they’re going, particle trails are a great way to do that. You can check out my previous videos and blog posts linked in the description for a more in-depth look at particle commands, and you can also copy and paste commands directly from those posts into your own worlds to save yourself some work and just get straight to having fun.


If you enjoyed this, please make sure to leave a like, subscribe, and drop a comment if you’d like me to cover something specific in Minecraft or anything else — I genuinely love reading your suggestions! I do a whole bunch of Minecraft content, love to stream games, and have also done some unboxing videos in the past. You can find all of my socials in the description below, and be sure to visit the website where you’ll find all the commands from this video as well as previous ones. Thanks so much for reading and I hope to see you in the next one!

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