✔️ Make Throwable Items Explode And Have TNT Trails With 1 Simple Command + Item Particle Trails! ✔️

Video Summary
In this video I show how to make throwable items like snowballs, arrows, and eggs spawn TNT (or other effects) using one simple /execute command set to repeat. I walk through setting it up for exploding snowballs and TNT arrows, and explain how swapping the entity type changes what gets affected. I also demonstrate switching the summon to lightning or even playsound for different trails and effects. Finally, I show how to add particle trails (like totem particles) so you can visually track projectiles, with more commands linked in my description and website.

Formatted Transcript

Hello everybody, it’s UnderMyCap here, and welcome back to another video. Today I’m going to show you how to make exploding snowballs, TNT arrows, and exploding TNT eggs. Without further ado, let’s get straight into it.

Exploding Snowballs (Summoning TNT at a Snowball)

As you saw in the intro clip, I threw a snowball at buildings and destroyed them. This is a really simple command once you understand it. Basically, we use /execute to run a /summon tnt command at the snowball.

Here’s the structure:

/execute at @e[type=snowball] run summon tnt

Let’s break that down:

You start with /execute, then use at to run the next command at a specific entity. We select entities with @e, and then narrow it down by specifying [type=snowball]. That makes it so the command only targets snowballs.

Note: If you used an exclamation mark (for example, type=!snowball), it would target everything except snowballs. We don’t want that here.

After that, we add run summon tnt. This will summon TNT at the snowball every game tick—meaning constantly while the snowball exists.

This can be laggy, depending on what you’re summoning and how many entities are in the world. Also, don’t summon the same type of object you’re throwing (for example, summoning snowballs at snowballs), because it can quickly spiral into infinite entity spam and lag your game out.

Important: Use a Repeating Command Block

To make this work continuously, the command needs to run repeatedly. If you only run it once, it won’t keep tracking the moving snowball.

When you throw the snowball, you’ll see that it hits the ground and wrecks everything.

If you want it to be less intense, you can set up a redstone clock or other timing system so it only runs every so often instead of every tick. I like it this way because it’s not as constant, but if you want maximum destruction, running it every tick definitely does the job.

TNT Arrows

A TNT arrow works the same way. You just replace snowball with arrow:

/execute at @e[type=arrow] run summon tnt

Put that in a repeating command block, turn it on, grab a bow, and shoot.

You’ll see TNT spawning along the arrow’s path. When the arrow lands, it can keep producing TNT at that location, which creates a strange effect—especially in Creative mode—where you can get pushed around or even float.

A fun extra: you can use these explosions to launch yourself into the air. With snowballs or arrows, firing a few can send you flying, which is pretty cool.

Exploding Eggs (and Summoning Other Things Instead)

Eggs work the same way too. Just swap the entity type to egg. But instead of summoning TNT, you can also summon other effects—like lightning.

For lightning trails:

/execute at @e[type=egg] run summon lightning_bolt

Turn it on, throw an egg, and you’ll see a lightning trail following it. Because eggs travel a bit slower through the air, the trail effect looks really cool.

Optional: Playing Sounds Instead of Summoning

You can also replace the summon command with a sound command. For example, you could play an anvil sound as the entity travels.

Be careful with volume and repetition, though—doing this every tick can get loud fast, and it might nearly blow out your speakers.

Adding Particle Trails (For Arrows and More)

If you want to go deeper and make these items look even better, you can add particle effects. This is something I personally prefer because it looks so cool.

You can use /execute the same way, but instead of summoning TNT, you run the particle command at the moving entity.

Example concept (using an arrow):

/execute at @e[type=arrow] run particle ...

Once you set it up correctly, you’ll get a particle trail following the arrow. This is useful if you want to track where arrows go, or just want a visual effect for items traveling through the air.

Make sure your particle command is configured so players can actually see it (depending on the particle syntax and settings you use).

Wrapping Up

That’s basically it for exploding throwable items, TNT trails, and particle trails using simple execute commands. If you want to see more Minecraft command content, feel free to subscribe, and leave suggestions in the comments. I also have a website where you can find the commands from this video and previous ones, and my socials are in the description as well.

Thanks for watching, and I hope to see you in the next video. See ya!

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