Ultimate Minecraft Particle Guide | Pro Tips
Video Summary
In this video I show you how to create advanced Minecraft particle effects using the execute command and command blocks, including how to stop command block chat spam. I demonstrate how to make particles follow your player every tick, then adjust speed, amount, and radius to change how thick and spread out the trail looks. I also explain a simple way to mimic a “cape” particle trail by offsetting the particle position behind and above the player, and I finish by showing how to make particles track other entities (mobs and even dropped items).
Formatted Transcript
Hey everybody, it’s UnderMyCap, and welcome back to another video. Today I’m going to show you some advanced particle effects you can add to your Minecraft character. I believe this works on Minecraft Java 1.15 (there are so many versions coming out right now, so I’m not 100% sure).
Also—sorry I haven’t posted in a while. School has been busy, and editing takes a long time. But I wanted to come back with another Minecraft video because you all seemed to enjoy the last one.
I saw a comment asking if I could show how to make a “cape effect” using particles on a Minecraft player. My answer is: yes… and no. You can’t create a real cape, but you can create a particle trail that looks very similar, and it’s actually pretty easy.
Getting a Command Block
First, you’ll need a command block. Use:
/give @s command_block
Place the command block down.
Using /execute to Attach Particles to a Player
The main command we’ll use is /execute. In my opinion, it’s one of the best commands in Minecraft—especially for map-making—because you can run commands at specific players or entities without constantly copying and pasting new coordinates.
Start with:
/execute at UnderMyCap run particle …
Replace UnderMyCap with your own username, or use selectors like:
– @a (all players)
– @p (nearest player)
– @r (random player)
– @e (all entities)
This runs the particle command at the player’s location, meaning the particle effect follows them as they move.
Example: Totem Particles Following You
Here’s a simple example using the Totem particles (one of my favorites):
/execute at UnderMyCap run particle totem_of_undying ~ ~ ~
When you activate the command block, you’ll see particles following you. Some particles fall faster than others (Totem drops down quickly), but the key point is that the effect follows your movement because it executes continuously.
Stopping Command Block Spam
You’ll probably notice chat getting flooded with command output. To stop that, run:
/gamerule commandBlockOutput false
This disables the constant spam from command blocks.
Trying Different Particle Types
You can swap the particle type to anything you like. For example, try Flames:
/execute at UnderMyCap run particle flame ~ ~ ~
When you jump, run, or move around, the particles will keep following—because the command runs every game tick when the command block is set up correctly.
Customizing Particle Amount and Spread
You can customize the particle effect by adjusting:
– Speed (how fast particles move)
– Count (how many particles spawn)
– Offset/radius (how far from the center they can appear)
For example, increasing the count makes the trail thicker. If you set the count to 10, you’ll see a lot more particles. If you set it to 1, it becomes much more sparse.
Adding Radius (Offset) to Spread Particles Around You
You can also add an offset so particles don’t spawn in one exact point. If you give it a 1-block offset on X, Y, and Z, the particles can spawn:
– 1 block higher/lower
– 1 block left/right
– 1 block forward/back
If you increase that offset to something like 10, the effect becomes intense and spreads all around you while still following your position.
Creating a “Cape Trail” Effect With Particles
To make a cape-like trail, you want the particles to appear slightly behind you and a bit up in the air. The easiest way is to adjust the position offset so the particle spawns at a different height, and slightly behind the player.
For example, raising the Y offset to around 0.5 or 1 puts the particles more at “cape height.” If you experiment with small position changes, you can create something that looks like a moving cape trail when you run.
You can also copy the command and shift the offsets slightly each time, which can make the trail look wider or more layered.
Making Particles Follow Other Entities (Mobs and Items)
Before I go, one more useful trick: you can make particles follow entities. For example, if you want particles to follow everything except players, you can target all entities and exclude players.
Use:
/execute at @e[type=!player] run particle angry_villager ~ ~ ~
Make sure your command block is set to repeat, and use the same general particle settings as before (including offsets and visibility options like force if needed).
If there aren’t any mobs around, summon one (like a pig), and you’ll immediately see the particles following it. This is great for tracking mobs—and it even works on dropped items, since items count as entities too.
I like switching to flame for this because it’s easy to spot, and you can raise the Y offset (for example, about two blocks) to make the particles more visible.
Wrapping Up
Thanks so much for watching. If you enjoyed this, please leave a like and subscribe—it would be greatly appreciated. If you have questions or want me to answer something specific like I did here, leave a comment and I’ll try to respond as quickly as I can.
Also, I opened a website: UnderMyCap.com. It sells caps, hats, shirts—you name it. The link is in the description, along with my social links.
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