All New Particles For Minecraft Java and Bedrock. How To Get All New Particles!

Video Summary
In this video, I showcase all the new Minecraft Java 1.17 particle effects and explain their command names, while also pointing out any Bedrock equivalents when they exist. I demonstrate what each particle looks and sounds like, including dripstone lava/water, electric spark, glow and glow squid ink, scrape, snowflake, spore blossom effects, and wax on/off. For Bedrock viewers, I include the matching Bedrock particle names where available and note which ones currently don’t exist or don’t work yet. I also recommend my particle command tutorial for anyone who needs help using these commands.

Formatted Transcript

Hey everybody, it’s UnderMyCap. In this post, I’m going to show you all the new particles in Minecraft Java 1.17.

I’ll be listing both the Java and Bedrock particle names. However, I’m only demonstrating everything in Java Edition, so the commands shown are Java Edition particle names. If you’re on Bedrock, don’t worry—I’ve also set up a command block (off to the side, because it’s loud) that shows the Bedrock names when they exist.

For each particle, the Java Edition name is listed next to J. If there’s a Bedrock variant, it will be listed next to B. If a Bedrock name is shown, do not include the “B/” in your command—it’s just a label to show which edition the name belongs to.

For example, if we’re looking at dripstone_lava, that’s a Java-only particle and doesn’t currently exist in Bedrock.

Dripstone Lava (Dripping)

J: dripping_dripstone_lava
B: (no variant)

This is a really cool particle—similar to the dripping honey effect. It also has a sound when it hits the ground, kind of like a small bubble.

Dripstone Water (Dripping)

J: dripping_dripstone_water
B: (no variant)

This works the same way as the lava version, but with water. If you get close enough, you can hear a subtle bubbling sound as it lands.

Dust Color Transition

J: dust_color_transition
B: (no variant)

I don’t fully understand this one yet. The command format is a bit confusing, and I’m not entirely sure how to consistently control where the particle appears. That said, the effect is still really interesting.

This particle lets you define a starting color and an ending color, and it transitions between them. The values are based on RGB (red, green, blue), and you also specify a size. In other words, the particle starts as the first RGB color and transitions into the second RGB color.

If you run it on repeat, you can occasionally see the color transitions clearly. It’s definitely something I want to experiment with more—either the command is a bit finicky, or I just need more time with it.

Vibration

J: vibration
B: skulk_sensor_redstone_particle

This one doesn’t seem to work properly for me right now. From what I understand, it’s related to sculk sensors and is supposed to represent a vibration traveling from one point to another across a distance.

In Bedrock, the equivalent name appears to be skulk_sensor_redstone_particle, but unfortunately, it also doesn’t seem to function correctly at the moment (at least in my testing).

Electric Spark

J: electric_spark
B: electric_spark_particle

This is one of my favorites. It’s the quick spark effect produced when a lightning rod gets struck by lightning.

It’s a very fast particle—so fast that it can be tricky to see clearly. Also, you can’t extend its duration; you can only adjust behavior like spread, similar to other particle commands.

Dripstone Lava (Falling)

J: falling_dripstone_lava
B: (no variant)

This one also has a sound attached to it, which is a nice touch. It’s similar to the honey dripping particle, but with lava. When it lands, it creates a flattened splash-like effect.

Dripstone Water (Falling)

J: falling_dripstone_water
B: (no variant)

Just like the lava version, but with water. It drops down, plays a pleasant sound, and then breaks into smaller particles when it hits.

If you’re not sure how the /particle command works in general, I recommend watching my particle tutorial (linked in the original video). It’s helpful for beginners, and by the end you’ll understand how to use the particle command and apply basically every particle in the game.

Falling Spore Blossom

J: falling_spore_blossom
B: (no variant found)

This particle comes from the spore blossom area. It creates a soft falling effect, like spores drifting down from the flower. It looks great and will probably be useful in a lot of builds and command creations.

Glow

J: glow
B: (no variant)

This is the effect associated with glow squid visuals—those little glowing particles you see while it’s swimming. On repeat, it looks especially nice, with a greenish glow. This is one of my favorite additions in the update.

Glow Squid Ink

J: glow_squid_ink
B: (no variant)

This is the ink burst effect you get when you hit a glow squid. It produces that distinctive glowing ink particle effect.

Scrape

J: scrape
B: (not listed)

This particle plays when you scrape wax off a waxed copper block. Visually, it has a similar feel to the glow squid particle, but it’s a bit more faded and slower.

Snowflake

J: snowflake
B: snowflake_particle

This is the particle you see when interacting with powdered snow. When you walk into powdered snow, you’ll see the snowflake effect—and you freeze pretty fast, which I didn’t realize at first.

Spore Blossom Air (Ambient)

J: spore_blossom_air
B: spore_blossom_ambient_particle

This particle is very “messy” in the sense that it creates a lot of particles and they linger for a long time. They can also appear to persist even through blocks, and they hang around much longer than many other effects.

Wax On

J: wax_on
B: (no variant)

This particle appears when you apply wax to a copper block. It’s a small but satisfying effect that shows the wax being added.

Wax Off

J: wax_off
B: (no variant)

This is the opposite of Wax On: it appears when you remove wax from a block (typically using an axe). It’s similar to the Wax On particle but with a paler, faded look. You can also visually “restore” the block this way, which is really cool.

Wrap-Up

That’s it for all the new particles covered here. If you enjoyed this and found it helpful, please consider leaving a like and subscribing. I tried to keep this one shorter and more direct, so it’s easier to quickly find the particles and use them.

Thanks so much for reading, and I’ll see you in the next one.

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