Clicker Game Tutorial In Rec Room With Circuts
Video Summary
In this video, I walk you through making a simple clicker game in Rec Room using CV2 circuits. I place a CV2 button, set up an int variable, and use an add chip so each button press increases the value by 1 instead of resetting. Then I add a text object and wire the variable output into the text (with an automatic int-to-string conversion) so the score displays on screen. By the end, you can click the button and watch the number count up.
Formatted Transcript
Hey everybody, it’s UnderMyCap, and welcome back to another video. Today I’m in my brand-new room, Community Drawing, and I’m going to show you how to make a simple clicker game using Circuits in Rec Room.
Let’s get straight into it. I’m going to place a small object in the room just so the Circuits are easier to demonstrate. All set.
What You’ll Need
To make this clicker, we need a few components:
1) A button we can press to increase the score
2) Text to display the current score
3) Circuits and a variable to store and update the score
Let’s open the Maker Pen and begin.
Step 1: Place a CV2 Button
Open the Maker Pen, go to the Palette, and use the search bar to search for Button. Make sure you place a CV2 Button—this won’t work correctly with the older CV1 buttons.
Place the button on a wall. To keep things neat, turn on Surface Snapping so it snaps cleanly into place.
Once the button is placed, it will create its own Circuit board with inputs and outputs. The output we care about is Pressed, because that lets us detect when a player presses the button.
Step 2: Add an Integer Variable (Score)
Next, we need a variable to store the score.
Open the Maker Pen again, go to Circuits, scroll over to Variables (near the end), and place an Int Variable (the green one) on the wall.
Now connect the button’s Pressed execution output into the variable’s execution input. At this point, pressing the button will update the variable—however, it will still remain at 0, because we haven’t told it to increase yet.
Step 3: Add 1 Every Time the Button Is Pressed
To increase the value, we need an Add chip.
Open the Maker Pen, search for Add, and place the Add chip above the Int Variable.
Configure it like this:
1) Connect the variable’s value output into the first data input of the Add chip.
2) Set the other value on the Add chip to 1.
Right now, there’s one problem: pressing the button triggers the variable to update, but without the correct flow it will effectively keep resetting, so the result won’t build properly.
To fix this, connect the output of the Add chip into the value input of the Int Variable. This way, every time you press the button, it takes the current stored value, adds 1, and then stores the new value back into the variable.
If you press the button three times, the variable should show 3.
Step 4: Display the Score with Text
Now we need to show the score to the player.
Open the Palette, search for Text, and place a text object in the room.
To display the variable in the text:
1) Drag the value output of the Int Variable into the Text chip’s String input.
Because an integer isn’t the same type as a string, Rec Room will automatically insert a conversion chip. That’s normal.
2) Connect the Int Variable’s execution output to the Text chip’s execution input.
Now the text will update whenever the score updates.
Testing the Clicker
Press the button, and you’ll see the number increase by one each time. Keep clicking, and the number will keep going up. You can also resize the text to make it easier to read.
And that’s how you make a very basic clicker game in Rec Room using Circuits.
If you found this helpful, make sure to leave a like and subscribe. I’ll be doing more Circuit tutorials like this. Have an awesome day, everyone—stay awesome.
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