Video Summary
In this video, I show you how to create a multi-choice menu system in Rec Room using circuit chips. I demonstrate setting up a player prompt multi-choice circuit combined with a list create variable to build custom menu options, then use an execution integer switch to detect which option the player selects and execute different actions based on their choice. This tutorial makes it easy to implement interactive menus in your Rec Room worlds.
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Hey everybody, it’s Under My Cap and welcome back to another post! Today I’m going to be showing you how to make a multi-choice menu for your worlds inside of Rec Room. If you’d prefer to follow along visually, you can watch the full video here: Watch the Video. Otherwise, let’s get straight into it! The first thing you’re going to need is a Player Prompt Multi-Choice circuit. To find it, simply open your maker pen and search for “prompt.” You’ll notice a chip called Player Prompt Multi-Choice — go ahead and place this on the wall. This circuit might look a little complex at first, but don’t worry, it’s very manageable once you understand what each part does. The circuit includes execution inputs and outputs, a player target, a prompt title, a prompt body, and an answer choices input that accepts a string list. To set up your answer choices, you’ll want to grab a List Create chip. Open your maker pen and search for “list create,” then plug the output of the List Create chip into the answer choices input on the Player Prompt Multi-Choice circuit. Once connected, you’ll notice the List Create chip turns purple — this means it’s now set to the string type, which allows you to input your own text elements. For this tutorial, I’m keeping things simple and fun by adding three options: Play Sound 1, Play Sound 2, and Play Sound 3. If you’d like to add more than two items to your list, it’s easy to do! Simply open your maker pen, click Configure on the List Create chip, and add additional inputs. Each new input represents an extra item on your menu. Once everything is connected, executing the circuit will display all three of your prompt options beautifully. To make your prompt feel more polished, you can customise both the Prompt Title and the Prompt Body. By default, the title simply reads “Prompt,” but you can change this to something more descriptive. For this example, I’ve set the title to Play a Sound Menu and added a short instruction in the body that reads Select a sound to play it. These small touches really help make the experience feel more intentional and user-friendly for your players. Now that part one is done, let’s move on to part two — figuring out what the player has actually selected. The circuit provides a Response Index output, but on its own it doesn’t trigger anything. This is where a really handy chip comes in: the Execution Integer Switch. Search for it in your maker pen and connect it to the On Prompt Complete output of the multi-choice circuit, then connect the Response Index into the Execution Integer Switch as well. What this chip does is take the completed prompt execution and determine which option the player selected, then route the execution accordingly. By default, the chip only has a “failed” output, but you can add more by opening your maker pen, clicking Configure, and using Add Value to Compare. Because we have three options in our list, we’ll add the values 0, 1, and 2. It’s worth noting that lists in Rec Room always start from zero, so option one corresponds to value 0, option two to value 1, and option three to value 2. Once you’ve added your three comparison values, you’ll see three new execution outputs appear on the chip. Each one corresponds to a different menu selection made by the player, and from here you can connect each output to whatever you’d like to happen next. In this tutorial, I’ve connected each output to a separate audio player to demonstrate how the selection triggers different sounds. For example, selecting Play Sound 3 will route through the value 2 output and play the third audio clip. It’s a really satisfying system once it all comes together! And that’s pretty much it — that’s how you build a fully functional multi-choice prompt menu inside of Rec Room! The combination of the Player Prompt Multi-Choice circuit, a List Create chip, and the Execution Integer Switch gives you a powerful and flexible way to create interactive menus for your players. I hope you found this helpful, and I can’t wait to see the creative ways you use this in your own worlds. If you enjoyed this, make sure to leave a like and subscribe — I’ll see you in the next one. Stay creative!Multi Choice List Circuit Just Got So Much Easier – Rec Room Tutorial
Step 1: Setting Up the Player Prompt Multi-Choice Circuit
Step 2: Creating Your List
Step 3: Customising Your Prompt
Step 4: Handling Player Responses with the Execution Integer Switch
Step 5: Connecting Your Outputs
Wrapping Up





